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Old Aug 10, 2007, 02:56 AM // 02:56   #161
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Quote:
Originally Posted by selber
The usual, clueless crying... who would have expected that.

Overall there are some decent changes and some that won't change anything (Reckless Haste...). Tone down stupid spiritspammers is however always a welcome change. "It's so amazing to stand at one place and push buttons to summon spirits! Wohoo, what a amazing, fastpaced gameplay expierience!". Except it is not. Who would seriously cry about that change.

There are PvE-Skills that let you take only 20% of all damage, unremoveable, in earshot-range. So please stop crying.
Well the usual mockery of what is common place for the Rit, is well suitable by your means. Probably plays a warrior, “smash, smash, smash.”

Give some thought. Like actually play the Rit, and come up with worthy helpful suggestion; then bashing at all those who actually do.
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Old Aug 10, 2007, 02:57 AM // 02:57   #162
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Quote:
Originally Posted by selber
The usual, clueless crying... who would have expected that.

Overall there are some decent changes and some that won't change anything (Reckless Haste...). Tone down stupid spiritspammers is however always a welcome change. "It's so amazing to stand at one place and push buttons to summon spirits! Wohoo, what a amazing, fastpaced gameplay expierience!". Except it is not. Who would seriously cry about that change.

There are PvE-Skills that let you take only 20% of all damage, unremoveable, in earshot-range. So please stop crying.
If you see Ritualists as stupid spirit spammers, then you wouldn't be complaining since you would've already brought an Ele to nuke all of the spirits to pieces.

And I'm guessing that your PvP experiences are from RA, since you don't see "stupid spirit spammers" anywhere other than there.
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Old Aug 10, 2007, 02:58 AM // 02:58   #163
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Quote:
Originally Posted by selber
Oxymoron much?
Yes they do exist. I've seen it!
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Old Aug 10, 2007, 02:59 AM // 02:59   #164
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Loki, and others, for those of us who play a lot of HM, Aegis is a very important aspect, esp vs. stone summit and margos. This will hurt a pve aspect that was in no way imba.
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Old Aug 10, 2007, 02:59 AM // 02:59   #165
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Quote:
Originally Posted by Bai
If you see Ritualists as stupid spirit spammers, then you wouldn't be complaining since you would've already brought an Ele to nuke all of the spirits to pieces.

And I'm guessing that your PvP experiences are from RA, since you don't see "stupid spirit spammers" anywhere other than there.
I'm guessing his experiences are from GvG with peace and harmony. JUST A GUESS though.
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Old Aug 10, 2007, 03:01 AM // 03:01   #166
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Quote:
Originally Posted by VitisVinifera
Loki, and others, for those of us who play a lot of HM, Aegis is a very important aspect, esp vs. stone summit and margos. This will hurt a pve aspect that was in no way imba.
I play HM a lot too, I'm pretty close to Legendary Vanquisher and Guardian now on my monk - in PVE, the best warrior mitigating damage is actually Enfeebling Blood. Aegis reduces a fair amount, so... I ask.. how is it weaker in PVE now? Because you're really going to be out of each others aggro bubble? Why would you be? - oh and it costs 5 less energy.
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Old Aug 10, 2007, 03:06 AM // 03:06   #167
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Hold on, all iam saying is that the whole idea behind spirits is stupid and bad design to start with. I don't know why someone would defend spiritspamming really. Fact is, that Rts were designed around this idea (just look at their primary attribute) and the designer tried later to get away from the whole thing, because they realized how bad it was. This is just another step. Rts got alot of buffs, really - check out the update logs since the release of factions. There is no other class that got so many buffs - with the exception of Eles, maybe. Restoration is alot better than Healing Prayers for example (okay, not too hard, because HP is only good because of one spell - namely LoD).
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Old Aug 10, 2007, 03:10 AM // 03:10   #168
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The splinter weapon recharge time makes me cry.
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Old Aug 10, 2007, 03:12 AM // 03:12   #169
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Quote:
Originally Posted by Darkfoxx
The splinter weapon recharge time makes me cry.
It would make many people cry, so good job it's a mistake and it's actually the duration that got reduced and not the recharge.
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Old Aug 10, 2007, 03:12 AM // 03:12   #170
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Quote:
Originally Posted by Darkfoxx
The splinter weapon recharge time makes me cry.
I guess that was a typo and it's actualy the duration, not the recharge. So that's good news. Not to bad of a nerf. Doesn't affect pve that much at all if any.

EDIT: It would appear rob and I have interest in the same thread lol. Sorry. :P
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Old Aug 10, 2007, 03:19 AM // 03:19   #171
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Quote:
Originally Posted by selber
Restoration is alot better than Healing Prayers for example (okay, not too hard, because HP is only good because of one spell - namely LoD).
SHHHHHHH next they'll be adding exhaustion to ritualist heals!!

Oh, and Andrew, give me this skill and then you can tell me about how the monsters can't come on here to bitch http://wiki.guildwars.com/wiki/Dark_Chain_Lightning
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Old Aug 10, 2007, 03:21 AM // 03:21   #172
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Originally Posted by fenix
I'll show why. Deadly Paradox>Shadow Prison>Iron Palm>Rend Enchantments. Just as Rend Hits, so does the spike, ergo killing the target.
What you've described is how any spike can work. Knockdown the target so he can't flee/kite, and remove protection. You seem to be pointing out non Rit skills as problems with the rit spike, when you really are just unhappy with spiking in general. Someone should just as easily use those skills in combination with Air spike, Obsidian Spike, or FoC Spike (any caster spike for that matter). Please explain how Rit spike is so much more dangerous than any of those, and how throwing exhaustion around willy nilly is a fair fix.
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Old Aug 10, 2007, 03:22 AM // 03:22   #173
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Quote:
Originally Posted by AnnaCloud9
I can take any one of my ten characters (I have one of each profession), start in outpost A of any campaign, hack and slash and burn my way to outpost B (provided the content for the area inbetween is level 20+) killing things along the way, with a full group of hench/heroes, and make an easy 2-3K, after selling the junk to the merchant in outpost B. And it takes all of 30-40 minutes, for any one of those 10 professions, of multiple builds, to do.

What exactly do you not do with your other characters/skills that you rely on one character, and one lousy skill, that you can't make money?

Honestly.
I'd rather make about 600 gp in 10 minutes than 2k in 40 minutes.

I've vanquished the Shattered Ravines, and the entire thing gave me about 1.7k.

Do you seriously think it's interesting to grind for an hour just for enough cash to buy one Obsidian Shard? Maybe less?

If the Splinter Weapon nerf wasn't a typo, I'd have spazzed out for real.
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Old Aug 10, 2007, 03:28 AM // 03:28   #174
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Quote:
Originally Posted by countesscorpula
What you've described is how any spike can work. Knockdown the target so he can't flee/kite, and remove protection. You seem to be pointing out non Rit skills as problems with the rit spike, when you really are just unhappy with spiking in general. Someone should just as easily use those skills in combination with Air spike, Obsidian Spike, or FoC Spike (any caster spike for that matter). Please explain how Rit spike is so much more dangerous than any of those, and how throwing exhaustion around willy nilly is a fair fix.
Because the spike is AoE. And not only that, it uses Spirit Rift, which has a 3 second delay. So during the 3 seconds when the person has the Shadow Prison Hex on them, monks spam their prots. But just as Rift is about to hit, the N/A (which is used in the spikes) casts Rend Enchantment, removing ALL prot. The fact that the spells were so much damage for so little energy, cast time, and recharge, of course they needed nerfing. And this nerf is perfect.
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Old Aug 10, 2007, 03:32 AM // 03:32   #175
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Quote:
Originally Posted by Miral
SHHHHHHH next they'll be adding exhaustion to ritualist heals!!

Oh, and Andrew, give me this skill and then you can tell me about how the monsters can't come on here to bitch http://wiki.guildwars.com/wiki/Dark_Chain_Lightning
Yeah I think we would all love to have some of those PvE monster skills; since they rarely get touched anyways. While you’re at it, put me down for impossible odds.
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Old Aug 10, 2007, 03:41 AM // 03:41   #176
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Quote:
Originally Posted by sindex
Yeah I think we would all love to have some of those PvE monster skills; since they rarely get touched anyways. While you’re at it, put me down for impossible odds.
Spreading out is pretty amazing, ditto against Dark Chain Lightning.
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Old Aug 10, 2007, 03:49 AM // 03:49   #177
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Quote:
Originally Posted by Racthoh
Spreading out is pretty amazing, ditto against Dark Chain Lightning.
ditto against aoe spikes in pvp
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Old Aug 10, 2007, 03:49 AM // 03:49   #178
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The update seems fine to me. I'll try it out.

Hated rit spike, but maybe it does hurt some pve builds. On the otherhand, rits have gotten more buffs than almost any class. Just look at necros if you want to see pve nerfage.

And aegis isn't really needed outside of elite farm spots. Even most of HM you don't need it. And you certainly don't need it for shiro. Unless he's below about 50%, all he really does is auto attack and that shadow step attack. Unless you're a heal sig frenzy warr, the damage is a joke.

Is splinter even a nerf for pve? If you can't get off 5 attacks in 20 secs, then somethings wrong. Unless you're trying to splinter the whole party before running in and spiking everyone. Which is pretty overpowered, so fair that you can't.

Lol, trying to buff berzerker stance again? How many times is that?
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Old Aug 10, 2007, 04:00 AM // 04:00   #179
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most the areas of concern seemed to have been addressed....i think overall a great job....5 sec rend touch may get a lil out of hand but im not complaining.
rt's were turning many phases of pvp into yawn fest and the passive spam has been imba. nice work
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Old Aug 10, 2007, 04:03 AM // 04:03   #180
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Quote:
Originally Posted by Miral
ditto against aoe spikes in pvp
http://www.guildwarsguru.com/forum/s...&postcount=177
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